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Qlippoth, Shoggti

Shoggti Creature7

Uncommon CE Large Amphibious Fiend Qlippoth

Senses Perception +13; darkvision

Languages Abyssal; telepathy 100 feet

Skills Acrobatics +17, Intimidation +17, Occultism +15, Stealth +15

Str +6, Dex +4, Con +2, Int +4, Wis +2, Cha +6

AC 25; Fort +16, Ref +12, Will +14

HP 105; Immunities controlled, fear; Weaknesses lawful 5; Resistances mental 5, physical 5 (except cold iron)

Speed 25 feet, swim 25 feet

Melee [one-action] bite +18 (chaotic, magical, reach 10 feet), Damage 2d12+8 piercing plus 1d6 chaotic

Melee [one-action] pincer +18 (agile, chaotic, magical, reach 10 feet, versatile B), Damage 2d8+8 slashing plus 1d6 chaotic and Grab

Occult Innate Spells DC 23; 4th charm, dimension door; 2nd paranoia; 1st charm (-3); Cantrips (4th) daze, detect magic

Braincloud [one-action] (attack, enchantment, mental, occult, open) The shoggti caresses a creature with a tentacle and supernaturally erodes the creature’s capability for thought as it does so. The target must succeed at a DC 25 Will save or become stupefied 2, with an unlimited duration. The target can attempt the save to remove the stupefied condition again once per day when it makes its daily preparations.

Constrict [one-action] 1d10+8 bludgeoning, DC 25

Fascinating Display [two-actions] (concentrate, emotion, enchantment, fear, mental, occult, visual) The shoggti writhes its tentacles and shifts its coloration to put on an unnaturally fascinating hypnotic display. Creatures in a 30-foot emanation must attempt a DC 25 Will save, after which they are temporarily immune to further Fascinating Displays for 1 minute.

Critical Success The creature is unaffected.

Success The creature is sickened 1.

Failure The creature is fascinated for 1 minute. Once the fascination effect ends, the creature is sickened 1.

Critical Failure The creature is fascinated for 1 minute, can’t use reactions while fascinated, and is sickened 2 once the fascination ends.


Shoggti travel to other planes in roving bands to capture and charm victims, bringing them back to the Abyss where they are enslaved for unknown-but no doubt insidiously evil-purposes. These squid-like qlippoth have slick, blue skin and four suckered tentacles that end in dexterous pincers. In addition to a lamprey- like mouth at the base of its body, each has a secondary maw in the middle of its forehead that stretches from between its two bulging eyes to the back of its head.

As qlippoth lost territory to their demonic rivals, they realized that the only way to stem the tide of demonic forces was to starve them of the sinful souls that the Abyss uses to spawn new demons. While qlippoth have no concept of how they might go about preventing sin by changing the way mortals act, they do understand that exterminating mortal life would solve the problem as well.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.