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Daze

Daze Cantrip1

Cantrip Enchantment Mental Nonlethal

Traditions arcane, divine, occult

Cast [two-actions] somatic, verbal

Range 60 feet; Targets 1 creature

Saving Throw Will; Duration 1 round


You cloud the target’s mind and daze it with a mental jolt.

The jolt deals mental damage equal to your spellcasting ability modifier; the target must attempt a basic Will save. If the target critically fails the save, it is also stunned 1.


Heightened (+2) The damage increases by 1d6.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.