Paranoia

Paranoia Spell 2

Illusion Mental

Traditions occult

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration 1 minute


You cause the target to see all other creatures as dire threats.

The target is stricken by intense paranoia toward all creatures around it and must attempt a Will save.

Critical Success The target is unaffected.

Success The target believes everyone it sees is a potential threat. It becomes unfriendly to all creatures to which it wasn’t already hostile, even those that were previously allies. It treats no one as an ally. The spell ends after 1 round.

Failure As success, but the effect lasts 1 minute.

Critical Failure As failure, except the target believes that everyone it sees is a mortal enemy. It uses its reactions and free actions against everyone, regardless of whether they were previously its allies, as determined by the GM. It otherwise acts as rationally as it normally does and likely prefers to attack creatures that are actively attacking or hindering it over those leaving it alone.


Heightened (6th) You can target up to 5 creatures.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.