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Quatoid Creature7

LN Small Aquatic Elemental Water

Senses Perception +18; darkvision

Languages Aquan, Common

Skills Athletics +15, Diplomacy +12, Elemental Lore +17, Occultism +17, Society +17, Stealth +13

Str +4, Dex +2, Con +0, Int +4, Wis +3, Cha +1

AC 25; Fort +13, Ref +15, Will +18

HP 120; Immunities bleed, paralyzed, poison, sleep; Resistances bludgeoning 5, fire 5

Calming Bioluminescence (aura, emotion, mental, visual) 30 feet. The aura sheds dim light. Creatures in the emanation gain a +2 circumstance bonus to saving throws against emotion effects. The quatoid can activate or deactivate its calming bioluminescence as a single action, which has the concentrate trait.

Speed 25 feet, swim 25 feet

Melee [one-action] tentacle +16 (reach 10 feet), Damage 2d12+6 bludgeoning plus Grab

Primal Innate Spells DC 27, attack +17

2nd hydraulic push (at will)

Constrict [one-action] 1d12+6 bludgeoning, DC 25


Quatoids are peculiar, mysterious elementals native to the Plane of Water that resemble four-tentacled octopuses with eerily humanoid faces on their mantles.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.