Archon, Bastion

Bastion Archon Creature 20

Rare LG Huge Celestial Archon

Senses Perception +37; darkvision, true seeing

Languages Celestial, Draconic, Infernal; tongues

Skills Athletics +38, Diplomacy +34, Intimidation +34, Religion +32

Str +10, Dex +7, Con +10, Int +6, Wis +8, Cha +6


AC 47; Fort +38, Ref +31, Will +34; +1 status to all saves vs. magic

HP 280, fast healing 30; Weaknesses evil 15

Bastion Aura (aura, divine, good, healing, necromancy) 50 feet. All good-aligned creatures in the aura have fast healing 30 for as long as they remain in range, and they gain a +2 status bonus to attack rolls and damage rolls.

Ultimate Sacrifice (divine, good, healing, necromancy) If the bastion archon is slain by an evil creature, it explodes in a geyser of holy light, restoring 140 HP to all good-aligned creatures in a 40-foot emanation. The ground in the affected area is also subjected to a level 10 consecrate ritual, and the ground is consecrated for 10 years (or only 24 hours if the ultimate sacrifice took place in Hell, Abaddon, or the Abyss).

Retributive Strike [reaction]


Speed 70 feet; air walk

Melee [one-action] fist +40 (good, lawful, magical, reach 15 feet), Damage 4d8+20 bludgeoning plus 2d6 good

Divine Innate Spells DC 42, attack +34; 10th meteor swarm, polar ray, sunburst; 7th prismatic spray, true target (×3), vibrant pattern; 4th dimension door (at will); Constant (10th) air walk, true seeing, tongues

Archon’s Door Once per day, if an archon sees another creature cast dimension door, the archon can use dimension door (heightened to 5th level) within 1 round to attempt to follow that creature to the maximum distance of the archon’s dimension door. If the archon’s dimension door has enough distance, the archon appears the same distance and direction from the creature as before either creature used dimension door.

Blinding Beams [free-action] Trigger The bastion archon hits a creature with two fist Strikes this turn and can use its Holy Beam; Effect The bastion archon fires its Holy Beam at only the creature it hit twice. The creature’s save result is one degree of success worse than the result it rolled.

Entrench [one-action] The bastion archon locks itself in place, becoming voluntarily immobilized. While Entrenched, the archon can’t be forcibly moved or tripped, and it gains a +2 circumstance bonus to AC and Reflex saves. Entrench ends automatically as soon as the bastion archon uses another move action.

Holy Beam [two-actions] (divine, good, incapacitation, light) The bastion archon releases a blinding beam of holy light in a 500-foot line that deals 20d6 good damage to non-archons in the area, with a DC 38 Reflex save. The bastion archon can’t use Holy Beam again for 1d4 rounds.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is blinded for 1d4 rounds.

Critical Failure The creature takes double damage and is blinded permanently.

About

The mightiest of archon-kind form in the heat of battle from incredibly uncommon circumstances. When a gathering of lantern archons converges into a gestalt in order to defend allies in a fight that seems all but lost, a fellow archon of significant strength—such as a star archon— can commit a brave act of self-sacrifice by dimensionally transposing itself with the gestalt. If the circumstances are just right and luck is with the archons, the result is not a glorious sacrifice, but instead the earth-rocking emergence of a bastion archon. In this way, the lowliest of archons—the lanterns—can, in an instant, become their kind’s greatest hope.

Bastion archons are massive beings made of the very stone of Heaven’s Holy Mountain, with their visages obscured by a blinding light surrounding the gestalt that originally formed the bastion. Tireless in their embodiment of the virtue of sacrifice, a bastion archon almost always protects the area where they manifested, and even when they are destroyed they leave an indelible mark of righteousness upon the surrounding region.

Always ready to defend others, most archons are never encountered out of their suits of armor. Even those who eschew armor, such as the bastion archon, tend to still appear as if they are wearing heavy protection against the scourge of battle.

Section 15: Copyright Notice
Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.