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Phantom Footsteps

Phantom Footsteps Hazard-1

Haunt

Stealth DC 15

Description Audible footsteps approach from behind, but their source is not apparent.


Disable DC 17 Religion (trained) to ritually ward off lesser spirits or DC 18 Occultism to exorcise the spirit

Stalk [reaction] (auditory, emotion, enchantment, fear, mental, occult) Trigger A creature passes by the footsteps’ path; Effect Footsteps with no visible source closely shadow the triggering creature, then stop. The triggering creature must attempt a DC 16 Will save.

Critical Success The creature is unaffected.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 3.


Reset 1 hour

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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