Zone of Truth

Zone of Truth Spell 3

Uncommon Enchantment Mental

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range 30 feet; Area 20-foot burst

Saving Throw Will; Duration 10 minutes


You designate an area in which creatures are compelled to speak only truth. Creatures within or entering the area have difficulty lying. Each potentially affected creature must attempt a Will save when the spell is cast or when the creature first enters the area. It uses the results of this initial save if it leaves and reenters the area. Affected creatures are aware of this enchantment; therefore, they can avoid answering questions to which they would normally respond with a lie, or they can be evasive as long as they remain within the boundaries of the truth.

Critical Success The target is unaffected.

Success The target takes a -2 status penalty to Deception checks.

Failure The target can’t speak any deliberate and intentional lies, and it takes a -2 status penalty to Deception checks.

Critical Failure The target can’t speak any deliberate and intentional lies and takes a -4 status penalty to Deception checks.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.