Warp Mind

Warp Mind Spell 7

Emotion Enchantment Incapacitation Mental

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 120 feet; Targets 1 creature

Saving Throw Will


You scramble a creature’s mental faculties and sensory input.

The target must attempt a Will saving throw. Regardless of the result of that save, the target is then temporarily immune for 10 minutes. Warp mind’s effects happen instantly, so dispel magic and other effects that counteract spells can’t counteract them. However, alter reality, miracle, primal phenomenon, restoration, or wish can still counteract the effects.

Critical Success The target is unaffected.

Success The target spends the first action on its next turn with the confused condition.

Failure The target is confused for 1 minute.

Critical Failure The target is confused permanently.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.