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Touch of Idiocy

Touch of Idiocy Spell2

Enchantment Mental

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range touch; Targets 1 living creature

Saving Throw Will; Duration 1 minute


You dull the target’s mind; the target must attempt a Will save.

Success The target is unaffected.

Failure The target is stupefied 2.

Critical Failure The target is stupefied 4.

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Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

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