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Steal Shadow

Steal Shadow Focus3

Uncommon Necromancy Shadow Sorcerer

Cast [two-actions] somatic, verbal

Range 60 feet; Targets 1 creature

Saving Throw Fortitude; Duration sustained up to 1 minute

You steal a creature’s shadow, leaving it weakened and vulnerable. The target must attempt a Fortitude save.

Critical Success The target is unaffected.

Success The target is enfeebled 1 for 1 round.

Failure The target takes 3d4 negative damage and is enfeebled 1 for the spell’s duration as you tear its shadow away, collecting it in your hand. On subsequent rounds, when you Sustain the Spell, you can throttle the shadow to deal 3d4 negative damage to the target (basic Fortitude save). Until the spell ends, the target doesn’t cast a shadow.

Critical Failure As failure, but the target is enfeebled 2.

Heightened (+1) The damage when the spell is cast and when it is sustained increases by 1d4.

Section 15: Copyright Notice

Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.