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Spirit Link

Spirit Link Spell1

Healing Necromancy

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 willing creature; Duration 10 minutes

You form a spiritual link with another creature, allowing you to take in its pain. When you Cast this spell and at the start of each of your turns, if the target is below maximum Hit Points, it regains 2 Hit Points (or the difference between its current and maximum Hit Points, if that’s lower). You lose as many Hit Points as the target regained.

This is a spiritual transfer, so no effects apply that would increase the Hit Points the target regains or decrease the Hit Points you lose. This transfer also ignores any temporary Hit Points you or the target have. Since this effect doesn’t involve positive or negative energy, spirit link works even if you or the target is undead. While the duration persists, you gain no benefit from regeneration or fast Healing. You can dismiss this spell, and if you’re ever at 0 Hit Points, spirit link ends automatically.

Heightened (+1) The number of Hit Points transferred each time increases by 2.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.