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Roar of the Wyrm

Roar of the Wyrm Focus4

Auditory Emotion Enchantment Mental

Domain Wyrmkin

Cast [two-actions] somatic, verbal

Area 30-foot emanation

Saving Throw Will; Duration varies

You channel the might of dragons into your voice, letting out a roar that engenders respect in dragonkind but that instills fear in most other creatures. The impressive roar grants you a +2 circumstance bonus to Diplomacy checks for 10 minutes against dragons that were in the area at the time of casting.

All enemies within the area other than dragons must attempt a Will save; to these enemies, roar of the wyrm is a fear effect.

Critical Success The creature is unaffected.

Success The creature is frightened 1.

Failure The creature is frightened 2.

Critical Failure The creature is frightened 3 and fleeing for 1 round.

Roar of the wyrm affects non-dragon creatures with deep ties to dragonkind (such as a barbarian with the draconic instinct, a sorcerer with the draconic bloodline, or a member of a culture that reveres dragons) as if they had the dragon trait. The GM decides if a creature is aligned enough with dragonkind to be affected in this way.

Section 15: Copyright Notice

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