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Rising Sun

Rising Sun Spell6

Evocation Light

Traditions divine, primal

Cast [two-actions] somatic, verbal

Range 10-foot emanation

Saving Throw Reflex; Duration sustained up to 1 minute


You shed the dazzling radiance of the sun, blinding all creatures entering or beginning their turns in range. A creature must attempt a Reflex save. Creatures that worship your deity are immune to this spell. Undead and creatures with light sensitivity take a –2 circumstance penalty to their saves.


Critical Success The creature is unaffected.

Success The creature is dazzled for 1d4 rounds. An undead creature or a denizen of the Shadow Plane takes 2d6 damage.

Failure The creature is blinded for 1 minute. An undead creature or a denizen of the Shadow Plane takes 4d6 damage.

Critical Failure The creature is blinded permanently. An undead creature or a denizen of the Shadow Plane takes 8d6 damage.

Section 15: Copyright Notice
Asian Spell Compendium (Pathfinder Second Edition) © 2021, Legendary Games; Author Jason Nelson. Adapted by Mike Welham.