Remove Paralysis

Remove Paralysis Spell2

Healing Necromancy

Traditions divine, occult, primal

Cast [two-actions] somatic, verbal

Range touch; Targets 1 creature


A surge of energy frees a paralyzed creature. You can attempt to counteract a single effect imposing the paralyzed condition on the target. This does not cure someone who is paralyzed from some natural state or effect, such as paralysis caused by non-magical wounds or toxins.


Heightened (6th) The spell’s range increases to 30 feet, and you can target up to 10 creatures.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.