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Paralyze Spell3

Enchantment Incapacitation Mental

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Will; Duration varies

You block the target’s motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.

Critical Success The target is unaffected.

Success The target is stunned 1.

Failure The target is paralyzed for 1 round.

Critical Failure The target is paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

Heightened (7th) You can target up to 10 creatures.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.