Nature’s Enmity

Nature’s Enmity Spell 9

Enchantment

Traditions primal

Cast [two-actions] somatic, verbal

Range 120 feet; Area 500-foot burst; Targets up to 5 creatures; Duration 10 minutes


Animals and plants in the area turn against the targets. Each target suffers from the following effects as long as it remains in the area.

  • Vegetation springs up from every surface, giving each target a -10-foot circumstance penalty to its Speed any time it’s adjacent to the plants.
  • Aggressive animals attack unpredictably. At the start of its turn, each target rolls a DC 8 flat check. On a failure, it’s attacked by swarming creatures that deal 2d10 slashing damage. The target attempts a basic Reflex save, and it is flat-footed for 1 round on any outcome other than a critical success.
  • The target loses any connection to nature or natural creatures. The target has to succeed at a DC 5 flat check when casting any primal spell or the spell fails.

Furthermore, animal or plant creatures become hostile to it, even one with a strong bond to the target, such as an animal companion.

The GM might decide that you can’t subject some creatures, such as an emissary of a nature deity, to the ire of nature.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.