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Horrid Wilting

Horrid Wilting Spell8

Necromancy Negative

Traditions arcane, primal

Cast [two-actions] somatic, verbal

Range 500 feet; Targets any number of living creatures

Saving Throw basic Fortitude

You pull the moisture from the targets’ bodies, dealing 10d10 negative damage. Creatures made of water (such as water elementals) and plant creatures use the outcome for one degree of success worse than the result of their saving throw. Creatures whose bodies contain no significant moisture (such as earth elementals) are immune to horrid wilting.

Heightened (+1) The damage increases by 1d10.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.