Heal

Heal Spell 1

Healing Necromancy Positive

Traditions divine, primal

Cast [one-action] to [three-actions]

Range varies; Targets 1 willing living creature or 1 undead creature


You channel Positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of Positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when casting this spell determines its targets, range, area, and other parameters.

[one-action] (somatic) The spell has a range of touch.

[two-actions] (verbal, somatic) The spell has a range of 30 feet. If you’re Healing a living creature, increase the Hit Points restored by 8.

[three-actions] (material, somatic, verbal) You disperse Positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.


Heightened (+1) The amount of healing or damage increases by 1d8, and the extra Healing for the 2-action version increases by 8.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.