Home >Spells >


Harm Spell1

Necromancy Negative

Traditions divine

Cast [one-action] to [three-actions]

Range varies; Targets 1 living creature or 1 willing undead creature

You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save.

If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when casting this spell determines its targets, range, area, and other parameters.

  • [one-action] (somatic) The spell has a range of touch.
  • [two-actions] (verbal, somatic) The spell has a range of 30 feet. If you’re healing an undead creature, increase the Hit Points restored by 8.
  • [three-actions] (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.

Heightened (+1) The amount of healing or damage increases by 1d8, and the extra Healing for the 2-action version increases by 8.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

This is not the complete license attribution - see the full license for this page