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Flood Tide

Flood Tide Spell6

Conjuration Water

Traditions primal

Cast [two-actions] somatic, verbal

Range 120 feet; Area 20-foot burst

Saving Throw basic Reflex


You create a surging rush of water in the area that deals 10d8 bludgeoning damage to all creatures and unattended objects in the area. This damage increases to 15d8 against creatures with the fire trait. The water extinguishes natural fires and counteracts spells or effects that create magical fire.

Additionally, you may designate a direction for the flood tide, allowing you to attempt to Shove all creatures in the area in the direction. You use a spell attack roll instead of an Athletics check and apply that to all affected creatures. If you cast this spell while you are in or on a large body of water, you may choose to change the spell’s area to a 30-foot cone or a 60-foot line.


Heightened (+1): The damage increases by 2d8 (3d8 against creatures with the fire trait).

Section 15: Copyright Notice
Asian Spell Compendium (Pathfinder Second Edition) © 2021, Legendary Games; Author Jason Nelson. Adapted by Mike Welham.