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Divine Decree

Divine Decree Spell7


Traditions divine

Cast [two-actions] somatic, verbal

Range 40 feet; Area 40-foot emanation

Saving Throw Fortitude; Duration varies

You utter a potent litany from your faith, a mandate that harms those who oppose your ideals. Choose an alignment your deity has (chaotic, evil, good, or lawful). You can’t cast this spell if you don’t have a deity or your deity is true neutral. This spell gains the trait of the alignment you chose.

You deal 7d10 damage to creatures in the area; each creature must attempt a Fortitude save. Creatures with an alignment that matches the one you chose are unaffected by the spell.

Those that neither match nor oppose it treat the result of their saving throw as one degree better and don’t suffer effects other than damage.

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and is enfeebled 2 for 1 minute.

Critical Failure The creature takes double damage and is enfeebled 2 for 1 minute. On your home plane, a creature that critically fails is banished with the effect of a failed banishment save. A 10th-level creature or lower must attempt a Will save. On a failure, it’s paralyzed for 1 minute; on a critical failure, it dies.

Heightened (+1) The damage increases by 1d10, and the level of creatures that must attempt a second save on a critical failure increases by 2.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.