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Dagger of Deception

Dagger of Deception Spell5

Curse Necromancy

Traditions arcane, divine, occult

Cast [three-actions] material, somatic, verbal

Range 120 feet

Duration sustained up to 1 minute

You create a dagger of force that glows with a sickly green radiance which functions like the weapon created by the spiritual weapon spell (heightened to the spell level of dagger of deception). In addition to the damage inflicted by the blade, the creature hit by the blade incurs a –1 status penalty on its next attack roll or saving throw (the penalty increases to –2 on a critical hit). This penalty is cumulative up to –5, and it persists beyond the duration if the target hasn’t made an attack roll or saving throw while the spell is in effect.

Heightened (+2): The weapon’s damage increases by 1d8.

Section 15: Copyright Notice

Asian Spell Compendium (Pathfinder Second Edition) © 2021, Legendary Games; Author Jason Nelson. Adapted by Mike Welham.