Confusion Spell 4
Emotion Enchantment Mental
Traditions arcane, occult
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Saving Throw Will; Duration 1 minute
You befuddle your target with strange impulses, causing it to act randomly. The effects are determined by the target’s Will save. You can dismiss the spell.
Critical Success The target is unaffected.
Success The target babbles incoherently and is stunned 1.
Critical Failure The target is confused for 1 minute, with no save to end early.
Heightened (8th) You can target up to 10 creatures.