Home >Spells >

Chilling Darkness

Chilling Darkness Spell3

Attack Cold Darkness Evocation Evil

Traditions divine

Cast [two-actions] somatic, verbal

Range 120 feet; Targets 1 creature

You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.

If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell’s target.

Critical Success The target takes double damage.

Success The target takes full damage.

Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.