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Call to Arms

Call to Arms Focus1

Uncommon Auditory Cursebound Emotion Enchantment Mental Oracle

Mystery battle

Cast [reaction] verbal; Trigger You are about to roll for initiative.

Area 20-foot emanation

Duration 1 minute

You cry out a call to arms, inspiring your allies to enter the fray.

Each ally in the area gains a +2 status bonus to their initiative roll and gains temporary Hit Points equal to the spell’s level; these temporary Hit Points last for the spell’s duration.

Heightened (6th) The bonus increases to +3.

Heightened (9th) The bonus increases to +4.

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Pathfinder Advanced Player’s Guide © 2020, Paizo Inc.; Authors: Amirali Attar Olyaee, Alexander Augunas, Kate Baker, Brian Bauman, Logan Bonner, Carlos Cabrera, James Case, Jessica Catalan, John Compton, Paris Crenshaw, Jesse Decker, Fabby Garza Marroquín, Steven Hammond, Sasha Laranoa Harving, Joan Hong, Nicolas Hornyak, Vanessa Hoskins, James Jacobs, Erik Keith, Lyz Liddell, Luis Loza, Ron Lundeen, Patchen Mortimer, Dennis Muldoon, Stephen Radney-MacFarland, Jessica Redekop, Mikhail Rekun, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Kendra Leigh Speedling, Jason Tondro, Clark Valentine, and Andrew White.