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Banishment Spell5

Abjuration Incapacitation

Traditions arcane, divine, occult, primal

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature that isn’t on its home plane

Saving Throw Will

You send the target back to its home plane. The target must attempt a Will save. You can spend an extra action while Casting this spell and add a material component to give the creature a -2 circumstance penalty to its save. The component must be a specially gathered object that is anathema to the creature, and not from a spell component pouch. This spell fails if you aren’t on your home plane when you cast it.

Critical Success The target resists being banished and you are stunned 1.

Success The target resists being banished.

Failure The target is banished.

Critical Failure The target is banished and can’t return by any means to the plane it’s banished from for 1 week.

Heightened (9th) You can target up to 10 creatures. The extra material component affects targets to which it is anathema.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.