Alarm

Alarm Spell1

Abjuration

Traditions arcane, divine, occult, primal

Cast 10 minutes (material, somatic, verbal); Requirements 3 gp silver bell focus

Range touch; Area 20-foot burst; Duration 8 hours


You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell’s area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell’s DC or trigger the spell when moving into the area.


Heightened (3rd) You can specify criteria for which creatures sound the alarm spell – for instance, orcs or masked people.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.