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Agitate Spell1

Enchantment Mental Nonlethal

Traditions arcane, occult

Cast [two-actions] somatic, verbal

Range 30 feet

Target(s) 1 creature

Saving Throw Will; Duration varies

You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.

During the duration, the target must Stride at least once each turn or take 2d8 mental damage that turn. The duration of this effect depends on the target’s Will save.

Critical Success The spell has no effect.

Success The duration is 1 round.

Failure The duration is 2 rounds.

Critical Failure The duration is 4 rounds.

Heightened (+1) The damage increases by 2d8.

Section 15: Copyright Notice

Pathfinder Lost Omens Gods & Magic (Second Edition) © 2020, Paizo Inc.; Authors: Robert Adducci, Amirali Attar Olyaee, Calder CaDavid, James Case, Adam Daigle, Katina Davis, Leo Glass, Joshua Grinlinton, James Jacobs, Virginia Jordan, Jason Keeley, Jacky Leung, Lyz Liddell, Ron Lundeen, Stephanie Lundeen, Jacob W. Michaels, Matt Morris, Dave Nelson, Samantha Phelan, Jennifer Povey, Jessica Redekop, Nathan Reinecke, Patrick Renie, David N. Ross, Simone D. Sallé, Michael Sayre, David Schwartz, Shahreena Shahrani, Isabelle Thorne, Marc Thuot, Jason Tondro, and Diego Valdez.