Zealous Conviction

Zealous Conviction Spell6

Enchantment

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range 30 feet; Targets up to 10 willing creatures; Duration 10 minutes


You bypass your targets’ rational minds, instilling them with unshakable conviction and zeal. The targets each gain 12 temporary Hit Points and a +2 status bonus to Will saves against mental effects, as their faith overrides the signals from their own bodies and minds. If you tell a target to do something, it must comply with your request, though if it would normally find the task repugnant, it can attempt a Will save at the end of its turn each round due to the cognitive dissonance. On a success, it ends the spell’s effects on itself entirely.


Heightened (9th) The temporary Hit Points increase to 18, and the status bonus to Will saves increases to +3.

Section 15: Copyright Notice
Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.