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Regenerate Spell7

Healing Necromancy Positive

Traditions divine, primal

Cast [two-actions] somatic, verbal

Range touch; Targets 1 willing living creature; Duration 1 minute

An infusion of Positive energy grants a creature continuous Healing. The target temporarily gains regeneration 15, which restores 15 Hit Points to it at the start of each of its turns.

While it has regeneration, the target can’t die from damage and its dying value can’t exceed 3, though if its wounded value becomes 4 or higher, it stays unconscious until its wounds are treated. If the target takes acid or fire damage, its regeneration deactivates until after the end of its next turn.

Each time the creature regains Hit Points from regeneration, it also regrows one damaged or ruined organ (if any). During the spell’s duration, the creature can also reattach severed body parts by spending an Interact action to hold the body part to the area it was severed from.

Heightened (9th) The regeneration increases to 20.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

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