Home >Spells >

Raise Dead

Raise Dead Spell6

Uncommon Healing Necromancy

Traditions divine

Cast 10 minutes (material, somatic, verbal); Cost diamonds worth a total value of the target’s level (minimum 1) – 200 gp

Range 10 feet; Targets 1 dead creature of 13th level or lower


You attempt to call forth the dead creature’s soul, requiring the creature’s body to be present and relatively intact. The creature must have died within the past 3 days. At the GM’s discretion (based on in-game circumstances), or if the creature doesn’t wish to return to life, this spell automatically fails, but the diamonds aren’t consumed in the casting.

If the spell is successful, the creature returns to life with 1 Hit Point, no spells prepared or spell slots available, no points in any pools or any other daily resources, and still with any long-term debilitations of the old body. The time spent leaves the target temporarily debilitated, making it clumsy 2, drained 2, and enfeebled 2 for 1 week; these conditions can’t be removed or reduced by any means until the week has passed.

The creature is also permanently changed by its time in the afterlife, such as a slight personality shift, a streak of white in the hair, or a strange new birthmark.


Heightened (7th) The maximum level of the target increases to 15. The cost increases to the target’s level (minimum 1) – 400 gp.

Heightened (8th) The maximum level the target increases to 17. The cost increases to the target’s level (minimum 1) – 800 gp.

Heightened (9th) The maximum level of the target increases to 19. The cost increases to the target’s level (minimum 1) – 1,600 gp.

Heightened (10th) The maximum level the target increases to 21. The cost increases to the target’s level (minimum 1) – 3,200 gp.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

This is not the complete license attribution - see the full license for this page