Home >Spells >

False Life

False Life Spell2

Necromancy

Traditions arcane, occult

Cast [two-actions] somatic, verbal; Duration 8 hours


You create a reservoir of vitality from necromantic energy, gaining a number of temporary Hit Points equal to 6 plus your spellcasting ability modifier.


Heightened (+1) The temporary Hit Points increase by 3.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

This is not the complete license attribution - see the full license for this page