Home >Spells >

Death Knell

Death Knell Spell2

Attack Death Necromancy

Traditions divine, occult

Cast [two-actions] somatic, verbal

Range touch; Targets 1 living creature that has 0 HP

Saving Throw Will


You snuff the life out of a creature on the brink of death. The target must attempt a Will save. If this kills it, you gain 10 temporary HP and a +1 status bonus to attack and damage rolls for 10 minutes.

Critical Success The target is unaffected.

Success The target’s dying value increases by 1.

Failure The target dies.

Section 15: Copyright Notice

Pathfinder Core Rulebook (Second Edition) © 2019, Paizo Inc.; Designers: Logan Bonner, Jason Bulmahn, Stephen Radney-MacFarland, and Mark Seifter.

This is not the complete license attribution - see the full license for this page