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Deafness

Deafness Spell2

Necromancy

Traditions arcane, divine, occult, primal

Cast [two-actions] somatic, verbal

Range 30 feet; Targets 1 creature

Saving Throw Fortitude


The target loses hearing; it must attempt a Fortitude save. The target is then temporarily immune for 1 minute.

Critical Success The target is unaffected.

Success The target is deafened for 1 round.

Failure The target is deafened for 10 minutes.

Critical Failure The target is deafened permanently.

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