Anima Invocation

Anima Invocation (Modified) Ritual 10

Rare Abjuration

Cast 1 hour; Secondary Casters 4

Primary Check Occultism (legendary); Secondary Checks Arcana, Religion

Range 10 miles; Targets primary and secondary casters

Duration 1 day


Note: This ritual is associated with a unique plane of existence in the original source material (which can’t be named here for legal reasons.)

When casting the modified version of the Anima Invocation, it instead draws upon the latent spiritual energies of sapient creatures within range of the spell without requiring their deaths, then uses this energy to bolster the connection between body and soul among all of the ritual’s casters. This shift from an offensive effect to a defensive one results in a much less dangerous spell.

  • Critical Success You gain full access to your own potential for 1 day. You gain resistance 10 to all damage and a +4 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional 1d10 good damage. You are immune to the soul-draining effect within the associated plane.
  • Success You tap into your own potential for 1 day. You gain resistance 5 to all damage and a +2 status bonus to saves against effects created by evil creatures. Your Strikes gain the effects of the ghost touch rune and deal an additional 1 good damage. You are immune to the soul-draining effect within the associated plane.
  • Failure You are unable to tap into your own spiritual essence, but you still gain immunity to the soul-draining effect within the associated plane.
  • Critical Failure You botch the ritual, damaging your own spiritual essence. You gain doomed 1 or increase your doomed condition by 1 if you’re already doomed. This doomed value decreases by 1 every week. This is a curse effect.
Section 15: Copyright Notice
Pathfinder Adventure Path #150: Broken Promises © 2019, Paizo Inc.; Authors: Luis Loza, with James Jacobs, Alex Riggs, and Owen K.C. Stephens.