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Saboteur Creature2

NE Medium Human Humanoid

Perception +8 (+10 to find traps)

Languages Common

Skills Acrobatics +7, Athletics +5, Crafting +6 (+8 to Craft snares), Deception +7, Diplomacy +5, Engineering Lore +8, Intimidation +5, Society +6, Stealth +9, Survival +6, Thievery +9, Underworld Lore +6

Str +1, Dex +3, Con +1, Int +2, Wis +2, Cha +1

Items crowbar, disguise kit, hand crossbow (10 bolts), padded armor, sap, snare kit, thieves’ tools

Snare Crafting The saboteur can Craft snares and has the supplies to make up to two caltrop snares and up to two hampering snares.

AC 18 (20 vs. traps); Fort +5, Ref +9 (+11 vs. traps), Will +8

HP 27

Speed 25 feet

Melee [one-action] sap +7 (agile, nonlethal), Damage 1d6+3 bludgeoning

Ranged [one-action] hand crossbow +9 (range increment 60 feet, reload 1), Damage 1d6+2 piercing

Sneak Attack The saboteur deals an extra 1d6 precision damage to flat-footed creatures.


Saboteurs excel at infiltration, using it to perform destructive acts, whether they are the physical destruction of a valuable object or obstructing important political proceedings. Unlike those of spies, the motivations of saboteurs is not to steal information, but rather to sow chaos among their enemies.

Section 15: Copyright Notice

Pathfinder Gamemastery Guide © 2020, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, John Bennett, Logan Bonner, Clinton J. Boomer, Jason Bulmahn, James Case, Paris Crenshaw, Jesse Decker, Robert N. Emerson, Eleanor Ferron, Jaym Gates, Matthew Goetz, T.H. Gulliver, Kev Hamilton, Sasha Laranoa Harving, BJ Hensley, Vanessa Hoskins, Brian R. James, Jason LeMaitre, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Stephen Radney-MacFarland, Jessica Redekop, Alistair Rigg, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Christina Stiles, Landon Winkler, and Linda Zayas-Palmer.