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Drunkard Creature2

N Medium Human Humanoid

Perception +6

Languages Common

Skills Alcohol Lore +3, Athletics +7, Intimidation +8

Str +3, Dex +2, Con +4, Int -1, Wis +0, Cha +2

Items drunkard’s outfit (functions as padded armor), pewter mug

AC 17; Fort +10, Ref +8, Will +6

HP 40

Speed 25 feet

Melee [one-action] fist +9 (agile, nonlethal); Damage 1d6+3 bludgeoning

Ranged [one-action] pewter mug +8 (thrown 10 feet); Damage 1d4+3 bludgeoning

Drunken Rage [one-action] (concentrate, emotion, mental) Requirements The drunkard is drunk, and isn’t fatigued or raging; Effect Something sets the drunkard off, causing them to fly into a drunken rage. They gain 6 temporary Hit Points that last until the drunken rage ends. While raging, they deal 4 additional damage with melee attacks and take a -1 penalty to AC. The drunkard can’t use concentrate actions except Seek and rage actions. The rage lasts for 1 minute or until the drunkard falls unconscious or sobers up. The drunkard can’t voluntarily stop the Drunken Rage. Once the rage ends, the drunkard can’t Rage again for 1 minute.


Every tavern has one-that person who drinks a little too much and starts a fight. While many drunkards are relatively harmless, a few have a hair trigger, and when they’re set off come, no one-even the drunkard themself-can tell you what started the row.

Section 15: Copyright Notice

Pathfinder Gamemastery Guide © 2020, Paizo Inc.; Authors: Alexander Augunas, Jesse Benner, John Bennett, Logan Bonner, Clinton J. Boomer, Jason Bulmahn, James Case, Paris Crenshaw, Jesse Decker, Robert N. Emerson, Eleanor Ferron, Jaym Gates, Matthew Goetz, T.H. Gulliver, Kev Hamilton, Sasha Laranoa Harving, BJ Hensley, Vanessa Hoskins, Brian R. James, Jason LeMaitre, Lyz Liddell, Luis Loza, Colm Lundberg, Ron Lundeen, Stephen Radney-MacFarland, Jessica Redekop, Alistair Rigg, Mark Seifter, Owen K.C. Stephens, Amber Stewart, Christina Stiles, Landon Winkler, and Linda Zayas-Palmer.