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Changeling Hellknight

Changeling Hellknight Creature4

LN Medium Changeling Humanoid Human

Perception +13; darkvision

Languages Common

Skills Deception +13, Medicine +11, Nature +13, Stealth +10, Survival +11

Str +4, Dex +0, Con +0, Int +0, Wis +4, Cha +4

Items halberd, splint mail

AC 22; Fort +9, Ref +10, Will +13; +2 circumstance to all saves vs. dream and sleep

HP 45; Resistances mental 2, slashing 2

Speed 20 feet

Melee [one-action] claw +12 (agile), Damage 1d4+4 slashing

Melee [one-action] halberd +12 (reach 10 feet, versatile S), Damage 1d10+6 piercing

Primal Spontaneous Spells DC 22, attack +12; 2nd flaming sphere, resist energy; 1st burning hands, longstrider, ventriloquism; Cantrips (2nd) dancing lights, produce flame, read aura, tanglefoot

Sorcerer Bloodline Spells 1 Focus Point, DC 22; 2nd elemental toss


This more advanced sample creature was built by applying the Hellknight template to a changeling exile and then further altering the creature to better fit the intended concept. Since metal armor is anathema for druids, this character has replaced her druid spells with spells from a primal sorcerer bloodline and replaced her druid staff with a metal halberd.

Section 15: Copyright Notice

Pathfinder Lost Omens World Guide (Second Edition) © 2019, Paizo Inc.; Authors: Tanya DePass, James Jacobs, Lyz Liddell, Ron Lundeen, Liane Merciel, Erik Mona, Mark Seifter, James L. Sutter.