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Zombie Mammoth

Zombie Mammoth Creature11

NE Huge Mindless Undead Zombie

Perception +17; darkvision

Skills Athletics +24

Str +7, Dex +0, Con +5, Int -5, Wis +2, Cha -3

Slow A zombie mammoth is permanently slowed 1 and can’t use reactions.


AC 27; Fort +22, Ref +15, Will +19

HP 290, negative healing; Immunities death effects, disease, mental, paralyzed, poison, unconscious; Weaknessespositive 10, slashing 10

Severed Trunk When the zombie mammoth is hit by a critical hit that deals slashing damage, the mammoth’s trunk is severed from its body. Any creature grabbed or restrained with the trunk is released, and the mammoth loses its trunk Strike and Greater Constrict.

The trunk slithers across the battlefield, still animated, and acts in initiative right after the mammoth. It retains Greater Constrict and trunk Strikes but can’t use tusk Strikes, foot Strikes, or Shambling Trample. It has all the stats of the mammoth, except its AC is reduced to 23, it has only 50 Hit Points, and its Speed is 10 feet. Damage dealt to the severed trunk has no effect on the zombie mammoth.


Speed 45 feet

Melee [one-action] tusk +24 (reach 15 feet), Damage 3d10+13 piercing

Melee [one-action] trunk +24 (reach 15 feet), Damage 2d10+7 bludgeoning plus Improved Grab

Melee [one-action] foot +24 (reach 10 feet), Damage 2d10+13 bludgeoning

Greater Constrict [one-action] The zombie mammoth deals 2d10+7 bludgeoning damage to any number of creatures grabbed or restrained by it. Each of those creatures can attempt a basic Fortitude save with DC 30. A creature that fails this save falls unconscious, and a creature that succeeds is then temporarily immune to falling unconscious from Greater Constrict for 1 minute.

Shambling Trample [two-actions] The zombie mammoth Strides up to its Speed and can move through the spaces of creatures size Large or smaller, Trampling each creature whose space it enters. The zombie mammoth can attempt to Trample the same creature only once in a single use of Trample. The zombie mammoth deals the damage of a foot Strike, but trampled creatures can attempt a basic Reflex save at DC 30(no damage on a critical success, half damage on a success, double damage on a critical failure).

About

This monstrous creature can overrun defenses and stomp foes into the ground, making it a terror on any battlefield.

Section 15: Copyright Notice

Pathfinder Book of the Dead © 2022, Paizo Inc.; Authors: Brian Bauman, Tineke Bolleman. Logan Bonner, Jason Bulmahn, Jessica Catalan, John Compton, Chris Eng, Logan Harper, Michelle Jones, Jason Keeley, Luis Loza, Ron Lundeen, Liane Merciel, Patchen Mortimer, Quinn Murphy, Jessica Redekop, Mikhail Rekun, Solomon St. John, Michael Sayre, Mark Seifter, Sen.H.H.S., Kendra Leigh Speedling, Jason Tondro, Andrew White.

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