Zaramuun

Zaramuun Creature16

CE Large Earth Elemental

Senses Perception +30; darkvision, tremorsense 60 feet

Languages Abyssal, Terran

Skills Athletics +31 (+35 to Disarm stone or metal objects), Religion +26, Stealth +27 (+30 in sandy terrain)

Str +9, Dex +5, Con +6, Int +0, Wis +5, Cha -1


AC 39; Fort +34, Ref +30, Will +25

HP 291; Immunities paralyzed, poison, sleep

Attack of Opportunity [reaction]


Speed 35 feet, burrow 35 feet; sand glide

Melee [one-action] fist +33, Damage 4d12+13 bludgeoning

Ranged [one-action] rock or metal debris +29 (range increment 120 feet), Damage 4d8+13 bludgeoning

Divine Innate Spells DC 37, attack +31; 8th dimensional anchor (at will); 6th disintegrate, spirit blast; 4th suggestion (at will); Constant (8th) dimensional anchor

Divine Rituals DC 37; planar ally

Dune [one-action] (concentrate); Until the next time it acts, the zaramuun appears to be a sand dune. It has an automatic result of 47 (50 in sandy terrain) on Deception and Stealth checks and DCs to pass as a sand dune. Any creature that walks onto the zaramuun moves into its body and is Engulfed.

Engulf [two-actions] DC 35, 4d12 bludgeoning damage and dimensional anchor, Escape DC 32, Rupture 28

Raking Sand [one-action] Requirements The zaramuun hit with a melee Strike with its last action, or it has a creature Engulfed. Effect The zaramuun attempts to Disarm one primarily metal or stone object from the Struck or Engulfed creature and casts its innate dimensional anchor on the target creature.

Sand Glide The zaramuun can Burrow through sand and dirt (but not stone) at its full burrow Speed, leaving no tunnel or sign of its passing. Any Engulfed creatures are left behind when it Burrows. Loose sand and scree are not difficult terrain for a zaramuun.

Sandblast [two-actions] (earth); The zaramuun sprays a blast of sand that deals 11d10 slashing damage to all creatures in a 60-foot line (Reflex DC 38). It can’t Sandblast again for 1d4 rounds.

Critical Success No effect.

Success Half damage.

Failure Full damage.

Critical Failure Full damage and blinded for 1 round.

About

Zaramuuns are beings of elemental sand that hide in deserts and wastelands. They disguise themselves as massive dunes before rising up to attack living creatures. The most infamous zaramuuns kill any living creatures they find, but others simply rob their victims of all metal and stone possessions before fleeing. Although zaramuuns insist they are only reclaiming what was taken from their ancestral earth, this is simple self-delusion; most zaramuuns use their stolen goods as payment and material components to conjure fiends, for Zaramuuns were exiled from the Plane of Earth after worshiping fiends who promised to give them power over other elementals.

This worship gradually transformed into servitude, and now many zaramuuns believe that if they send enough souls to their masters, they will be set free.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.