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Xulgath Warrior

Xulgath Warrior Creature1

CE Medium Humanoid Xulgath

Senses Perception +6; darkvision

Languages Draconic, Undercommon

Skills Athletics +7, Stealth +5

Str +4, Dex +2, Con +3, Int -1, Wis +1, Cha +0

Items club, javelin (3)

AC 16; Fort +8, Ref +7, Will +4

HP 21

Stench (aura, olfactory) 30 feet. A creature that enters the area must attempt a DC 16 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths’ stenches for 1 minute.

Speed 25 feet

Melee [one-action] club +9, Damage 1d6+4 bludgeoning

Melee [one-action] jaws +9, Damage 1d6+4 piercing

Melee [one-action] claw +9 (agile), Damage 1d4+4 slashing

Ranged [one-action] club +7 (thrown 10 feet), Damage 1d6+4 bludgeoning

Ranged [one-action] javelin +7 (thrown 30 feet), Damage 1d6+4 piercing


Xulgath warriors strike with fury and eager cruelty, always ready for the next fight. The taking of prizes from battle-including weapons and items stolen from defeated foes along with grislier trophies harvested from fallen victims’ flesh-is a popular pursuit among these vicious reptiles, and those whose armor and scales are most adorned are awarded the greatest respect (and perhaps fear) from their kin.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.