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Xulgath Skulker

Xulgath Skulker Creature2

CE Medium Humanoid Xulgath

Senses Perception +7; darkvision

Languages Draconic, Undercommon

Skills Acrobatics +8, Stealth +8, Thievery +8

Str +3, Dex +4, Con +2, Int -1, Wis +1, Cha +0

Items dagger (4)

AC 19; Fort +8, Ref +10, Will +5

HP 28

Stench (aura, olfactory) 30 feet. As xulgath warrior.

Stench Suppression [free-action] A xulgath skulker can suppress its stench aura as a free action to better hide its presence. The skulker can resume its stench aura as a free action.

Speed 25 feet

Melee [one-action] dagger +10 (agile, finesse, versatile S), Damage 1d4+3 piercing

Melee [one-action] jaws +9, Damage 1d6+3 piercing

Melee [one-action] claw +10 (agile, finesse), Damage 1d4+3 slashing

Ranged [one-action] dagger +10 (agile, thrown 10 feet, versatile S), Damage 1d4+3 piercing

Hidden Movement If a xulgath skulker starts its turn undetected by a creature or merely hidden from it, that creature is flat-footed against the skulker’s attacks until the end of the skulker’s turn.

Sneak Attack A xulgath skulker deals an additional 1d6 precision damage to flat?footed creatures.


Xulgath warrens are patrolled-some might say ” haunted,”-by the community’s skulkers. These xulgaths specialize in stealth, Striking swiftly from the shadows and otherwise ambushing foes.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.