Home >Creatures >

Xulgath Fanatic

Xulgath Fanatic Creature5

Unique NE Medium Humanoid Xulgath

Perception +12; darkvision

Languages Common, Draconic, Undercommon

Skills Arcana +10, Athletics +13, Intimidation +13, Religion +15, Stealth +10

Str +3, Dex +0, Con +2, Int +1, Wis +5, Cha +2

Items +1 striking maul, wooden religious symbol, scale mail, wand of heal (2nd)

AC 22; Fort +13, Ref +10, Will +15

HP 83

Stench (aura, olfactory) 30 feet. A creature that enters the aura must attempt a DC 22 Fortitude save. On a failure, the creature is sickened 1, and on a critical failure, the creature also takes a -5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths’ stenches for 1 minute.

Speed 20 feet

Melee [one-action] maul +17 (shove, magical), Damage 2d12+3 bludgeoning

Melee [one-action] jaws +16, Damage 2d8+3 piercing

Melee [one-action] claw +16 (agile), Damage 2d6+3 slashing

Divine Prepared Spells DC 24, spell attack +17; 3rd chilling darkness, crisis of faith, harm (3); 2nd death knell, harm (2), see invisibility; 1st bane, harm (2), protection; Cantrips (3rd) chill touch, divine lance, guidance, shield

Cleric Domain Spell 1 Focus Point, DC 22; 3rd cry of destruction

Channel Smite [one-action] The Xulgath Fanatic expends a harm spell and attempts a melee Strike. If he hits, he adds the spell’s negative damage to his Strike damage. If he misses, the harm spell is still expended.

Profane Gift The Xulgath Fanatic has a profane gift, giving him a +1 status bonus to attack rolls, skill checks, and saving throws (already factored into his statistics).

Section 15: Copyright Notice

Pathfinder Adventure Path #151: The Show Must Go On © 2020, Paizo Inc.; Authors: Jason Tondro, with Andrew Mullen, Patrick Renie, David N. Ross, and Michael Sayre.