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Wyrmwraith, Elder

Elder Wyrmwraith Creature23

Rare CE Gargantuan Dragon Incorporeal Undead Wraith

Perception +40; darkvision, lifesense 120 feet

Languages Common, Draconic, Necril

Skills Acrobatics +38, Arcana +38, Intimidation +43, Religion +43, Stealth +43

Str -5, Dex +11, Con +0, Int +9, Wis +9, Cha +11

AC 49; Fort +32, Ref +38, Will +42

HP 450, negative healing; Immunities as wyrmwraith; Resistances all 25 (except force, ghost touch, or positive; double resistance vs. non-magical)

Frightful Presence (aura, emotion, fear, mental) 90 feet, DC 46

Sunlight Powerlessness As wyrmwraith.

Positive Energy Transfer [reaction] As wyrmwraith.

Speed 50 feet, fly 100 feet

Melee [one-action] spectral jaws +42 (reach 20 feet), Damage 9d8+8 negative plus drain life

Melee [one-action] spectral claw +42 (agile, reach 15 feet), Damage 9d6+8 negative plus divine dispelling and drain life

Divine Innate Spells DC 46, attack +42; as wyrmwraith plus 10th miracle

Divine Rituals DC 46; create undead (10th), imprisonment (10th)

Breath Weapon [two-actions] As wyrmwraith, but a 90-foot cone, DC 46, and the wrymwraith’s breath deals 24d6 negative damage.

Consume Souls [two-actions] (divine, death, necromancy) The elder wyrmwraith inhales sharply, sucking in the souls of nearby creatures. Each creature in a 60-foot cone must attempt a DC 46 Will save. The elder wyrmwraith can’t Consume Souls again for 1d4 rounds.
Critical Success The creature is unaffected.
Success The creature gains doomed 1.
Failure The creature gains doomed 2 and takes 100 negative damage.
Critical Failure The creature is slain. As long as the wyrmwraith still exists, the slain creature cannot be returned to life through any means.

Divine Dispelling As wyrmwraith.

Drain Life As wyrmwraith, but 24 temporary Hit Points, DC 46, and a maximum of drained 14.

Draconic Frenzy [two-actions] As wyrmwraith.

Ectoplasmic Form [one-action] As wyrmwraith, except AC 52 and 125 temporary Hit Points.

Phase Lurch [one-action] As wyrmwraith.


The most powerful of these monsters, elder wyrmwraiths, sometimes form spontaneously from legendary dragons who were haunted with an irrational fear of the afterlife, but most are wyrmwraiths who have grown in power during an existence of well over a thousand years. The most powerful wyrmwraiths survive for millennia, typically by hiding away in remote caverns or wastelands and enacting their far-reaching plots through proxies. Some elder wyrmwraiths dedicate themselves to the pursuit of learning, but typically the only knowledge they crave is that which grants advantages against their enemies.

Section 15: Copyright Notice

Pathfinder Adventure Path #150: Broken Promises © 2019, Paizo Inc.; Authors: Luis Loza, with James Jacobs, Alex Riggs, and Owen K.C. Stephens.