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Winter Wolf

Winter Wolf Creature5

NE Large Beast

Senses Perception +14; darkvision, scent (imprecise) 30 feet

Languages Common, Jotun

Skills Acrobatics +13, Athletics +13, Deception +11, Intimidation +11, Stealth +13 (+16 in snow), Survival +12

Str +6, Dex +4, Con +4, Int +2, Wis +3, Cha +2

AC 23; Fort +13, Ref +15, Will +10

HP 70; Immunities cold; Weaknesses fire 5

Buck [reaction] DC 21

Avenging Bite [reaction] As warg.

Speed 40 feet

Melee [one-action] jaws +15 (cold), Damage 1d10+6 piercing plus 1d6 cold and Knockdown

Breath Weapon [two-actions] (cold, evocation, primal); The winter wolf breathes a cloud of frost in a 15-foot cone that deals 5d8 cold damage (DC 23 basic Reflex save). The winter wolf can’t use Breath Weapon again for 1d4 rounds.

Pack Attack The winter wolf’s Strikes deal 1d6 extra damage to creatures within the reach of at least two of the winter wolf’s allies.


Winter wolves are related to wargs, but are larger, smarter, and far more dangerous. They are capable of exhaling plumes of freezing breath and are big enough to easily serve as mounts for orcs and hobgoblins-provided the winter wolf is willing, of course. Like wargs, winter wolves hunt in packs, but unlike their smaller cousins, they have a notable proud streak. When they deign to serve others, they reserve this privilege for larger and more dangerous creatures such as frost giants, renegade yetis, or even white dragons.

Section 15: Copyright Notice

Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.