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Weathered Wail

Weathered Wail (Variant Wendigo) Creature17

Unique CE Large Beast Fire

Initiative Perception +32

HP 315, regeneration 30 (deactivated by cold iron); Immunities fear, fire; Weaknesses cold iron 10, cold 15

Melee [one-action] jaws +33 (fire, magical, reach 10 feet), Damage 3d10+12 piercing plus 2d6 fire

Melee [one-action] claw +33 (fire, magical, agile, reach 10 feet), Damage 3d8+12 piercing plus 2d6 fire and Grab


The wendigo prefers to fly within about 60 feet of PCs, Howl, and then charge in to snatch up an isolated target. Ideally, it carries off a PC using Ride the Wind; otherwise, it focuses on destroying anyone who poses a serious threat-especially those PCs who use cold iron weapons. Without cold iron, destroying the wendigo is virtually impossible. If at serious risk, the wendigo retreats, regenerates, and then attacks for a second and final time once it guesses the PCs’ spell effects have worn off.

Section 15: Copyright Notice

Pathfinder Adventure Path #149: Against the Scarlet Triad © 2019, Paizo Inc.; Authors: John Compton, with Tim Nightengale and James L. Sutter.