Water Mote

Water Mote Creature 1

N Tiny Water Elemental

Senses Perception +7; Darkvision
Skills Athletics +6, Stealth +5
Str +1, Dex +3, Con +1, Int -4, Wis +0, Cha +0


AC 16; Fort +6, Ref +7, Will +5
HP 19; Immunities bleed, cold, paralyzed, poison, sleep; Resistances acid 2, fire 2


Speed fly 30 feet, climb 30 feet, swim 40 feet

Melee [one action] slam +8 (agile) Damage 1d6+1 piercing

Icy Blast [two actions] (cold, arcane) The water mote releases a hail of icy shards at a target that deals 2d4 piercing and 1d4 cold damage (DC 17 basic Reflex save).

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