Viper

Viper Creature-1

N Tiny Animal

Senses Perception +5; low-light vision, scent (imprecise) 30 feet

Skills Acrobatics +5, Athletics +1 (+4 to Climb), Stealth +5, Survival +3

Str -3, Dex +4, Con +0, Int -4, Wis +1, Cha -2


AC 15; Fort +2, Ref +7, Will +5

HP 8

Slink [reaction] Trigger A creature ends its movement adjacent to the viper or within the viper’s space. Effect The viper Strides, Climbs, or Swims up to 10 feet (or up to the relevant Speed, if that Speed is less than 10 feet). It must end its movement in a location that isn’t within 5 feet of a foe. This movement doesn’t trigger reactions.


Speed 20 feet, climb 20 feet, swim 20 feet

Melee [one-action] fangs +8 (agile, finesse), Damage 1d8-3 piercing plus viper venom

Viper Venom (poison); Saving Throw DC 16 Fortitude; Maximum Duration 4 rounds; Stage 1 1d8 poison (1 round).

About

Each member of this family of venomous snakes has long, hinged fangs that inject potent venom in their prey. Different vipers inject different types of venom, which might result in paralysis, extreme pain and swelling, blood clotting, or even the sudden stopping of the victim’s heart.

Section 15: Copyright Notice
Pathfinder Bestiary (Second Edition) © 2019, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Jason Bulmahn, John Compton, Paris Crenshaw, Adam Daigle, Eleanor Ferron, Leo Glass, Thurston Hillman, James Jacobs, Jason Keeley, Lyz Liddell, Ron Lundeen, Robert G. McCreary, Tim Nightengale, Stephen Radney-MacFarland, Alex Riggs, David N. Ross, Michael Sayre, Mark Seifter, Chris S. Sims, Jeffrey Swank, Jason Tondro, Tonya Woldridge, and Linda Zayas-Palmer.