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Veranallia (Rebirth Azata)

Veranallia Creature20

CG Medium Azata Celestial

Senses Perception +38; darkvision, tremorsense (imprecise) 120 feet

Languages Celestial, Draconic, Infernal; speak with animals, speak with plants, tongues

Skills Athletics +34, Deception +36, Diplomacy +38, Elysium Lore +36, Intimidation +36, Medicine +36, Nature +34, Survival +38

Str +8, Dex +6, Con +8, Int +6, Wis +10, Cha +8

Items +3 greater striking sickle

AC 45; Fort +36, Ref +34, Will +38

HP 475; Weaknesses cold iron 20, evil 20; Resistances fire 20, cold 20

Speed 40 feet, fly 40 feet

Melee [one-action] sickle +39 (agile, finesse, trip), Damage 3d4+16 slashing plus 4d6 cold and 1d6 good

Melee [one-action] vine +39 (reach 20 feet) Damage 4d12+16 bludgeoning plus 1d6 good and Improved Grab

Divine Innate Spells DC 42, attack +32; 10th cataclysm, primal phenomenon (once per year), revival, 9th nature’s enmity, regenerate (-3), storm of vengeance, tree stride (at will); 8th polar ray (at will), sunburst (at will), 6th baleful polymorph (at will), tangling creepers (at will); Constant (9th) endure elements, speak with animals, speak with plants, tongues

Rituals DC 42; awaken animal, blight, commune with nature, consecrate, plant growth, primal call, reincarnate

Alter Weather [three-actions] Frequency three times per day; Effect The veranallia dramatically alters weather patterns in the surrounding area, producing any of the results of a successful 9th-level control weather ritual.

Rebirth (divine, necromancy) Frequency once per day; Effect The veranallia spends a minute to encase a creature that has been dead for no more than a year in a cocoon. After 24 hours, the creature is restored to life, and the cocoon explodes in a shower of colorful blossoms. If the veranallia’s chooses, Rebirth can change the creature’s ancestry or heritage, typically into an aasimar.


Veranallias represent the freedom of life to grow, change, and adapt. They rarely interact directly with non-azatas, as most other beings find their nature hard to comprehend, but those who secure their aid find them powerful allies. The lower half of a veranallia’s body is made of vegetation that constantly repeats a dizzying cycle of sprouting, blooming, thriving, and wilting. The upper half of their body appears as that of a humanoid of any gender-it is rare for a veranallia to remain consistent in their gender for more than a few seasons at a time.

Veranallias transform the landscape in their wake, bringing creation and destruction alike. The world around them overflows with an abundance of vegetation, with plenty of food for nearby animals, and when they bring destruction, they do so without cruelty, as it is sometimes necessary to make room for new life. They trigger forest fires in woodlands before dry brush piles up to dangerous levels, and bring bitter winters to areas plagued with parasites that thrive in hot weather.

In the deepest reaches of Elysium, the eldest of veranallias roam. These beings concern themselves with transformations that take place over the course of millennia, as well as changes in the climates of entire worlds. Primordial veranallias have an array of unique powers that can affect the area for many miles around them, from turning deserts into glass to triggering earthquakes.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.