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Velstrac, Interlocutor

Interlocutor Creature12

LE Large Fiend Velstrac

Senses Perception +24; greater darkvision, painsight

Languages Common, Infernal, Shadowtongue

Skills Athletics +25, Crafting +22 (+24 sculpting flesh), Intimidation +25, Medicine +26, Religion +22, Stealth +19, Torture Lore +20

Str +7, Dex +3, Con +5, Int +2, Wis +6, Cha +5

Painsight (divination, divine) As augur.


AC 33; Fort +23, Ref +21, Will +26; +1 status to all saves vs. magic

HP 215, regeneration 20 (deactivated by good or silver); Immunities cold; Weaknesses good 15, silver 15

Glimpse of Stolen Flesh (aura, divine, enchantment, fear, mental, visual) 30 feet. When a creature ends its turn in the aura, it sees pieces of its own body amid the interlocutor’s form. The creature must succeed at a DC 29 Will save or become stunned 1.

Attack of Opportunity [reaction]


Speed 40 feet

Melee [one-action] claw +25 (deadly 2d10, evil, magical, reach 10 feet), Damage 3d10+13 slashing plus 2d6 persistent bleed

Divine Innate Spells DC 33; 7th plane shift (self only, to the Material Plane or Shadow Plane only); 5th breath of life; 4th heal (-2), restoration (-2); Cantrips (6th) stabilize

Focus Gaze [one-action] (concentrate, divine, enchantment, fear, mental, visual) The interlocutor stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against glimpse of stolen flesh. In addition, if the creature was already stunned, on a failed save, it feels its internal organs twist and writhe, and is clumsy 2 for 1 minute. After attempting this save, the creature is then temporarily immune until the start of the interlocutor’s next turn.

Surgical Rend [one-action] This functions as the Rend ability, dealing claw damage. In addition, if the target is a living creature with organs and muscle, the interlocutor opens a precise wound. Until the creature is restored to its maximum Hit Points, thus closing the wound, Strikes against the creature deal 1d6 extra precision damage.

About

Interlocutors are the most talented surgeon-sculptors of the velstracs, carving away flesh and replacing it with new body parts of muscle, sinew, and metal.

Each interlocutor structures their individual appearance carefully, but all are towering, multi-limbed amalgamations of the strongest limbs, densest bone, and sharpest metal they can find. They continually search for new material to graft to their forms, and their slain foes are rarely found intact, as little is more valuable to interlocutors than a powerful opponent’s legs, eyes, or even brain. Interlocutors average 9 feet tall and weigh approximately 800 pounds.

Section 15: Copyright Notice

Pathfinder Bestiary 2 (Second Edition) © 2020, Paizo Inc.; Authors: Alexander Augunas, Dennis Baker, Jesse Benner, Joseph Blomquist, Logan Bonner, Paris Crenshaw, Adam Daigle, Jesse Decker, Darrin Drader, Brian Duckwitz, Robert N. Emerson, Scott Fernandez, Keith Garrett, Scott Gladstein, Matthew Goodall, T.H. Gulliver, BJ Hensley, Tim Hitchcock, Vanessa Hoskins, James Jacobs, Brian R. James, Jason Keeley, John Laffan, Lyz Liddell, Colm Lundberg, Ron Lundeen, Jason Nelson, Randy Price, Jessica Redekop, Patrick Renie, Alistair Rigg, Alex Riggs, David N. Ross, David Schwartz, Mark Seifter, Amber Stewart, Jeffrey Swank, Russ Taylor, and Jason Tondro.

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